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Free Hands
Labor · modern

Free Hands

Headquarters
The Hiring Hall and various union offices
Influence
50
Domain
Labor & Unions

The Faction


# The Free Hands In the grimy shadow of Brine Gate Harbor's eastern docks, where salt-stained warehouses bleed rust into brackish waters and the air hangs thick with the smell of tar and broken promises, there exists an organization as vital to the harbor's criminal economy as the tides themselves. The Free Hands are not a crew in the traditional sense—they claim no captain, fly no colors, and answer to no single quartermaster. Instead, they represent something far more dangerous to the established order: solidarity. What began two decades ago as a desperate gathering of pressed sailors and orphaned dock workers has evolved into a shadow government that controls the flow of labor through Brine Gate with an iron grip wrapped in calloused palms. Their headquarters, the Hiring Hall, stands on Anchor Street like a secular temple—a three-story brick building whose doors never close, where the smell of strong coffee mingles with cheap tobacco and the ambient desperation of men seeking their next meal. The Free Hands exist in direct, perpetual opposition to the press gangs that have long haunted the harbor's nights. These uniformed blackguards, acting under the thin legal authority of the Crown and the thicker bribes of merchant captains, would sweep through the lower docks with cudgels and chains, snatching able-bodied men from taverns, whorehouses, and their own beds to fill ships' rosters. The Free Hands put an end to that particular atrocity, or at least made it ruinously expensive to practice. They maintain a network of safe houses from the Ropewalk to the Fish Market, where targeted men can vanish into the network of alleys and basement passages that honeycomb the waterfront. More importantly, they've established an unwritten rule that any press gang taking a Free Hands member faces immediate and coordinated retaliation—a dock strike that spreads like plague through every section of port, a sudden shortage of workers for every job from loading cargo to hauling sewage, and the quiet, methodical destruction of property both valuable and sentimental. The Harbor Masters learned long ago that the cost of pressing a Free Hands member runs far deeper than any ledger. But the Free Hands' true power lies in their monopoly on recruitment for the ocean's shadier ventures. Merchant captains running legitimate trade still advertise their needs openly, posting notices in the Coffee House and announcing their hiring through official channels. But a captain who engages in smuggling, privateering, or outright piracy cannot exactly place advertisements in the gazette. This is where the Free Hands become indispensable. They maintain meticulous records—filed in the ancient secretary's desk at the Hiring Hall—of every able sailor, every experienced navigator, every taciturn carpenter and cunning quartermaster in Brine Gate. When a ship captain needs a crew to carry contraband through the Sorrow Strait or conduct a "rescue operation" against a rival merchant vessel, they send an emissary to the Hiring Hall to make inquiries. The Free Hands broker these arrangements with the precision of legitimate labor brokers, matching ship and crew with careful attention to compatibility, reputation, and blood feuds that might cause mutiny before the ship clears the breakwater. What sets the Free Hands apart from simple criminal syndicate is their genuine commitment to labor standards that would make legitimate employers weep with envy and shame. A man hired through Free Hands gets a written contract—painstakingly copied by the faction's trio of literate officers—specifying wages, shares of plunder, provisions, and the crucial conditions under which a captain may flog or keelhaul crew. They've established a rotating arbitration council that meets in a back room of the Ropewalk to hear disputes between captain and crew, and their decisions carry weight because everyone involved understands the alternative: a captain who refuses a Fair Hands arbitration ruling finds his crew melting away like morning frost, replaced by no one of quality, his reputation soured throughout the entire harbor. They've even established a crude insurance scheme, collecting small contributions from each hired sailor to create a fund for men disabled or widowed by maritime work. In a world where the sea offers no mercy and employers offer less, the Free Hands have created something approaching justice—rough, effective, and utterly ruthless in its enforcement. Above all else, the Free Hands operate on a principle that their members repeat like a creed in the smoky rooms where they gather: they never forget. A captain who cheats a sailor of his wages, a merchant prince who orchestrates the death of a Free Hands man to keep a secret, a ship's master who violates an arbitration ruling—these individuals are catalogued with the meticulous attention of a monastery's genealogy. Years may pass. The offender may think his transgression forgotten, buried under the endless flow of new crimes and harbor politics. But eventually, the debt comes due. A warehouse catches fire. A ship mysteriously breaks its anchor chain in the harbor. A man simply disappears during his evening constitutional, never to be found, though his family receives enough coins to live modestly for a year. The Free Hands remember, and they are patient as the tides.

Territory


# The Free Hands: Masters of Labor in Brine Gate Harbor The Free Hands began not with a manifesto but with a simple demand: a fair shake for the men and women who kept the harbor running. Before their emergence in the early days of Brine Gate's establishment, dock workers faced the capricious whims of shipping captains and merchant masters who treated them as interchangeable parts, easily discarded when injury, age, or harder luck claimed them. The first organized gatherings happened in the shadowed corners of the Ropewalk—that sprawling district where hemp was twisted into cable and fortune into cordage—where a dockworker named Casper Vane spoke quietly but with burning conviction about the power that lay in solidarity. Within a season, what had been whispered conversations became structured meetings. Within a year, the Free Hands had established their Hiring Hall as a counterbalance to the merchant princes who controlled employment. Now, decades later, the organization sits at the very heart of Brine Gate's economic pulse, wielding influence that extends far beyond mere wages and working conditions. The Hiring Hall itself is a marvel of deliberate architecture and careful symbolism. Located at the northern curve of the main harbor, it occupies a weathered stone building that once served as a customs house—a fact that amuses the Free Hands immensely, given their current role as ultimate arbiters of who works and who doesn't. Inside, the air perpetually carries the mingled scents of pipe tobacco, salt water, and fresh rope shavings. Long wooden benches line the main floor where workers gather each dawn before the market opens, their voices creating a low rumble of negotiation and camaraderie. Behind a worn counter, dispatchers maintain meticulous ledgers tracking skills, availability, and reputation—a system so reliable that no captain or merchant would dare attempt to hire crew outside the Hall's auspices, knowing they'd find themselves ostracized by the entire harbor. The walls display notices of job postings, wage rates, and occasionally, blacklist notices for captains and merchants who've violated agreements or mistreated workers. Above the main door hangs a simple wooden carving of clasped hands, its surface polished smooth by thousands of reverent touches over the years. Yet the Hiring Hall is merely the visible heart of the Free Hands' dominion. The true power radiates outward through every dock and wharf in Brine Gate Harbor, where stevedores, riggers, sailmakers, and dock masters answer to their own shop stewards and union representatives. The Ropewalk district has become almost a sovereign territory unto itself, where the Free Hands maintain additional union offices in converted warehouses and commandeered merchant buildings. Here, the craftspeople who twist rope, tar rigging, and repair sails operate under collective agreements that ensure fair compensation and safe working conditions—revolutionary ideas in most ports, but absolute law in Brine Gate. The workers themselves have developed a distinct culture, marked by intricate hand signals used to communicate across noisy docks, a code of honor that forbids scabbing and rate-undercutting, and an informal court system for settling disputes before they reach the city magistrates. More than one merchant captain has learned too late that crossing the Free Hands means facing not merely the withdrawal of labor, but systematic exclusion from the harbor's vital services. The expansion of Free Hands influence throughout all docks and hiring halls represents one of the most significant political transformations in Brine Gate's history. What began as a desperate measure for protection has evolved into an institution that rivals the power of established trading companies and maritime guilds. Every ship requiring crew must negotiate through the Hiring Hall. Every cargo that moves across the docks depends upon the goodwill and competence of Free Hands workers. Even the pirate captains who call Brine Gate home recognize the practical necessity of maintaining cordial relations with the organization—no crew member of value will sign articles with a captain known to mistreat dock workers or cheat the union of its agreed percentages. The Free Hands have transformed themselves from desperate laborers into indispensable keyholders, holding every major player in harbor commerce hostage to their continued cooperation. It is a power gained not through swords and cannons, but through the simple, revolutionary act of laborers recognizing their own worth.

Known Members


Valentina Bianchi «Black Ribbon» Charles Hopewell, Jr. «Charlie» Chiara Greco «Coal Angel» Eilidh Fraser «Ash Tongue» Ewan Staves «Salt Rat» Francesca Romano «Quill» Garrick Stone «Graveminder» Mary Keene «Bilgecloth» Moira McGregor «Gutter Siren» Niamh O'Rourke «Saltpetal» Peter Drainsworth «Slick Pete» Ronan Carver Salvatore Vitale «The Moth» Sigrid Johansson «Shadow Apparent» Sona Nolan Timothy "Ghost Berth" Holloway «The Eraser» Unknown «The Velvet Mask»

Ships Under the Flag